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Wesnoth Units database

Deviant Medusid

(image)



Special Notes: The swarming attacks of this unit become less deadly whenever its members are wounded. This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface.

Advances from: Tentaculate
Advances to:
Cost: 29
HP: 45
Movement: 6
XP: 60
Level: 2
Alignment: chaotic
IDDeviant Medusid
Abilities: regenerates, submerge
(image)tentacle
impact
6 - 6
melee
swarm
Resistances:
blade0%
pierce0%
impact20%
fire-30%
cold40%
arcane-10%
TerrainMovement CostDefense
Castle230%
Cave230%
Coastal Reef-0%
Deep Water240%
Flat240%
Forest160%
Frozen320%
Hills350%
Impassable1000%
Mountains10040%
Mushroom Grove150%
Sand140%
Shallow Water150%
Swamp160%
Unwalkable1000%
Village130%